Eve online3/11/2023 ![]() ![]() We argue that it is helpful to understand major organizations in EVE as analogous to early polities, in terms of the ways in which claims to leadership and power are demonstrated (for example through the writing of history). This article looks at organizational culture and identity of different organisations in EVE Online, using a combination of critical historical and ethnographic approaches. In this article, I argue that what is happening in EVE is a rejection of games being coopted by society into becoming an activity that must be productive, and instead via the lens of deviant leisure we can recast these events as a struggle for gameplay to return to leisure for leisure’s sake. Of particular value for Game Studies, deviant leisure has within it an embedded critique of the social order. As a means of adding additional vocabulary to describe norms violating behavior, this article uses the Massively Multiplayer Online Game EVE Online as a case study to demonstrate how deviant leisure can be an effective framework for unpacking some of the behaviors observed within gameworlds that don’t quite fit into other commonly used categories such as dark play, griefing, trolling, or toxicity. The sleepers are just too hard to solo efficiently, and you run the very real risk of getting killed in the wormhole on your own as it's just like 0.0 space with the added twist of no local chat to warn you of hostiles.In this article, I argue for the inclusion of ‘deviant leisure’-a concept borrowed from the neighboring field of Leisure Studies-to provide Game Studies with a more robust theoretical toolkit to examine negative player-to-player interactions within online gameworlds. The only reasonable way to make money from wormhole plexing is to join a wormhole corporation. The best way to get into incursions is probably to find a corporation that specializes in doing incursions, there are channels in-game that try to team up people but it can take time to get into incursion fleets through those in addition to the trust issue. However, if you can fly a logistics ship and have the skill at Level 5 you have an advantage. You are also expected to have excellent combat skills and the ability to fly a fully T2 fitted battleship at the least, but nowadays those are a dime a dozen. This activity however really demands excellent teamwork and I am also told that to get into a good incursion team can take a long time. I have never done it myself, but I am told you can earn up to 100 million ISK for a single hours' work. The time needed to get decent research agents, coupled with the skills needed, makes this something to reach for when you have nothing better to do. Today, you can get about 100k for each Datacore sold, meaning that 12 million ISK a day became about 500 thousand ISK a day. I used to make 12 million ISK a day myself doing absolutely nothing for a few months-but then the rest of the Eve world caught on, and finally CCP nerfed it with changes to factional warfare. This used to be a great way to make money in Eve Online. Just do a little research on the market, check contracts for copies or researched BPOs, and see what's being sold and for what profits. ![]() The reason is that should I recommend any specific blueprint, everyone that reads this will do the same, thus cutting the profits for that blueprint to near zero. You might wonder why I don't just tell you what blueprints to research. ![]() With advanced laboratory operation at Level 4, you can use 10 slots simultaneously, meaning profits in the region of 300 million ISK a month. However, 30 million ISK a month for each slot in use should be attainable. The possible amount of ISK that you can earn depends heavily on the blueprints being used and the availability of lab slots. ![]()
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